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Posts under ‘AIR’

Playing Chromeless YouTube video’s in AS3

Today me and a colleague spend a considerable amount of time looking for a way to show a chrome less YouTube Video in an AS3 project. We finally found a solution after searching the net for 2 hours Below is the code and zip file with the entire project made in FDT 4. (So you [...]

AIR 2.0 (Athena) is here! NATIVE USB SUPPORT!

Well almost But i can give you a sneak peak. It does include some really nice new features like detecting changes in Mass storage devices. There is a new Class called StorageVolumeChangeEvent which dispatches two different events (STORAGE_VOLUME_MOUNT and STORAGE_VOLUME_UNMOUNT) when an USB device is mounted/unmounted (Think camera, external HDD and USB stick). I cannot [...]

FullScreen mode in AS3 and AIR

Since the overwhelming response I got when I wrote about full screen mode in AS2, i decided to write a follow up about it in AS3 and AIR. The StageDisplayState Class in Actionscript 3 has two states, NORMAL and FULL_SCREEN the AIR API add one more; FULL_SCREEN_INTERACTIVE. (WARNING! This is only available in AIR.) So [...]

Synchronous vs. Asynchonous explained

A friend of mine asked me the difference between Synchronous and Asynchronous file operations in AIR. So here I will try to explain for all that are interested. A FileStream object is used to read and write files. Files can be opened synchronously by calling the open() method or asynchronously by calling the openAsync() method. [...]

A breath of fresh AIR #3: User Idle time

In AIR you can check the users idle time, meaning that your application can behave differently when the user is not actively using it. On the other side you can also track the time that the user is actively using your application. But what you ask? Let me give you a couple of examples: – [...]